What are the new terran units?

asked 29 May '10, 23:14

StarcraftHero's gravatar image

StarcraftHero
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accept rate: 55%

edited 20 Jan '13, 11:56

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fox ♦♦
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New Terran Units!

SCV

Terran building unit. Terran: SCV: Terran building unit.

Marine

  • Basic Terran infantry.
  • Built from Barracks . . . Stim Pack: . . . - Marine looses some health, but gains increased attack and run speed for a few seconds. . . . - Researched at Tech Lab on Barracks. . . . Combat Shield: . . . - Increases Marine hit points by 15 . . . - Researched at Tech Lab on Barracks. . . . U-238 Shells: . . . - Upgrades attack range of Marine. . . . - Researched at Tech Lab on Barracks.

Medic

  • Ground support unit.
  • Can heal Terran infantry.
  • Requires Tech Lab
  • Built from Barracks. . . . Heal: . . . - Heals nearby, damaged infantry. . . . - Automatically targets damaged units. . . . - 1 HP-per-energy unit. . . . - Basic unit ability. . . . Flare: . . . - Medic reveals select area for 10 seconds. . . . - Researched at Tech Lab on Barracks. . . . Caduceus Reactor . . . - Increases Medic energy by 50. . . . - Researched at Tech Lab on Barracks.

Ghost

  • Ground attack unit.
  • Requires Shadow Ops.
  • Built from Barracks. . . . Snipe: . . . - Ghost does 150 damage to any biological unit . . . - (Base unit ability?) . . . Cloaking Field: . . . - Ghost cloaks, becoming invisible to all enemy units, except detector units. . . . - Researched at Tech Lab on Shadow Ops. . . . Nuke: . . . - Allows the ghost to call down a Nuclear strike. . . . - (1 per Tech Lab per Shadow Ops?, 1 build per Ghost?) . . . - Researched at Tech Lab on Shadow Ops. . . . Drop Pods: . . . - Pod falls on selected area, releasing 6 Marines. . . . - (1 per Tech Lab per Shadow Ops?, 1 build per Ghost?) . . . - Researched at Tech Lab on Shadow Ops.

Reaper

  • Ground attack unit.
  • Can jump up/down cliffs.
  • Fast movement speed.
  • Build 4 very quickly, then building recharges.
  • Built from Merc Haven . . . Jump: . . . - Allows Reaper to traverse cliffs. . . . - (Passive?) . . . - (Base unit ability?) . . . Explosive Charge: . . . - Reapers throw a timed explosive on a desired location . . . - Researched at (Tech Lab on Shadow Ops?)

Viking

  • Ground/Flying attack unit.
  • Can transform from a ground walker to a flying unit.
  • Starts in ground form.
  • (Ground attacks ground only, air attacks air only?)
  • Built from Factory. . . . (Transform?): . . . - Allows the Viking to swap between a ground and flying unit. . . . - (Researched at Tech Lab on Factory? or Base unit ability?)

Siege Tank

  • Ground attack unit.
  • Can deploy to Seige Mode.
  • Requires Tech Lab.
  • Built from Factory. . . . Siege Mode: . . . - Allows the Siege Tank to deploy into Seige Mode. . . . - Siege tank gains a powerful, long range cannon with large cooldown. . . . - Cannot attack adjacent units while in Seige Mode. . . . - Researched at Tech Lab on Factory.

Cobra

  • Ground attack unit.
  • Quick moving hovertank.
  • Can attack ground and air.
  • Can fire its weapon while moving.
  • Requires Armory.
  • Built from Factory.

Predator

  • Flying attack unit.
  • Anti-air unit.
  • Has intercept mode to block/reflect incoming enemy fire.
  • Built from Starport. . . . (Interceptor Mode?): . . . - When active, allows Predator to deflect enemy attacks. . . . - (Researched at Tech Lab on Starport?)

Dropship

  • Transport unit.
  • Provides unit transport.
  • Built from Starport.

Nomad

  • Detector/Flying support unit.
  • Detects cloaked enemies.
  • Can repair units. . . . EMP: . . . - (Depletes the energy of any unit around the Nomad?) . . . - Researched at Tech Lab on Starport. . . . Defensive Matrix: . . . - Creates a Defensive Matrix over selected area. . . . - Units inside the Matrix receive 50% less damage for a limited time. . . . - Researched at Tech Lab on Starport.

Banshee

  • Flying attack unit.
  • Ground attack only.
  • Shoots multiple bombs for AoE ground damage.
  • Requires Tech Lab.
  • Built from Starport. . . . Cloaking Field: . . . - Banshee cloaks, becoming invisible to all enemy units, except detector units. . . . - (Researched at Tech lab on Starport?)

Battle Cruiser

  • Capital Ship
  • Can have 2 different abilities, choosing 1 per battle cruiser.
  • Requires Deep Space Relay and Tech Lab.
  • Built from Starport. . . . Yamato Cannon: . . . - Single shot does large damage to single target. . . . - Air or ground. . . . - 1 upgrade per Battle Cruiser . . . - (Researched at Deep Space Relay?) . . . Plasma Torpedoes: . . . - Large damage over a wide ground area. . . . - Ground only. . . . - 1 upgrade per Battle Cruiser . . . - (Researched at Deep Space Relay?)

Thor

  • Huge ground attack unit.
  • Slow turning speed and fire rate.
  • Has a "barrage" attack that rains heavy fire on a location for a few seconds.
  • Requires Munitions Depot.
  • Built by an SCV. . . . (250mm Cannons?): . . . - Allows the Thor to use it's artillery strike ability to bombard a target. . . . - Researched at Munitions Depot.
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answered 29 May '10, 23:19

Kopiok's gravatar image

Kopiok
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accept rate: 100%

edited 20 Jan '13, 11:56

fox's gravatar image

fox ♦♦
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Asked: 29 May '10, 23:14

Seen: 2,003 times

Last updated: 20 Jan '13, 11:56

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