New Terran Units!
SCV
Terran building unit.
Terran:
SCV: Terran building unit.
Marine
- Basic Terran infantry.
- Built from Barracks
. . . Stim Pack:
. . . - Marine looses some health, but gains increased attack and run speed for a few seconds.
. . . - Researched at Tech Lab on Barracks.
. . . Combat Shield:
. . . - Increases Marine hit points by 15
. . . - Researched at Tech Lab on Barracks.
. . . U-238 Shells:
. . . - Upgrades attack range of Marine.
. . . - Researched at Tech Lab on Barracks.
Medic
- Ground support unit.
- Can heal Terran infantry.
- Requires Tech Lab
- Built from Barracks.
. . . Heal:
. . . - Heals nearby, damaged infantry.
. . . - Automatically targets damaged units.
. . . - 1 HP-per-energy unit.
. . . - Basic unit ability.
. . . Flare:
. . . - Medic reveals select area for 10 seconds.
. . . - Researched at Tech Lab on Barracks.
. . . Caduceus Reactor
. . . - Increases Medic energy by 50.
. . . - Researched at Tech Lab on Barracks.
Ghost
- Ground attack unit.
- Requires Shadow Ops.
- Built from Barracks.
. . . Snipe:
. . . - Ghost does 150 damage to any biological unit
. . . - (Base unit ability?)
. . . Cloaking Field:
. . . - Ghost cloaks, becoming invisible to all enemy units, except detector units.
. . . - Researched at Tech Lab on Shadow Ops.
. . . Nuke:
. . . - Allows the ghost to call down a Nuclear strike.
. . . - (1 per Tech Lab per Shadow Ops?, 1 build per Ghost?)
. . . - Researched at Tech Lab on Shadow Ops.
. . . Drop Pods:
. . . - Pod falls on selected area, releasing 6 Marines.
. . . - (1 per Tech Lab per Shadow Ops?, 1 build per Ghost?)
. . . - Researched at Tech Lab on Shadow Ops.
Reaper
- Ground attack unit.
- Can jump up/down cliffs.
- Fast movement speed.
- Build 4 very quickly, then building recharges.
- Built from Merc Haven
. . . Jump:
. . . - Allows Reaper to traverse cliffs.
. . . - (Passive?)
. . . - (Base unit ability?)
. . . Explosive Charge:
. . . - Reapers throw a timed explosive on a desired location
. . . - Researched at (Tech Lab on Shadow Ops?)
Viking
- Ground/Flying attack unit.
- Can transform from a ground walker to a flying unit.
- Starts in ground form.
- (Ground attacks ground only, air attacks air only?)
- Built from Factory.
. . . (Transform?):
. . . - Allows the Viking to swap between a ground and flying unit.
. . . - (Researched at Tech Lab on Factory? or Base unit ability?)
Siege Tank
- Ground attack unit.
- Can deploy to Seige Mode.
- Requires Tech Lab.
- Built from Factory.
. . . Siege Mode:
. . . - Allows the Siege Tank to deploy into Seige Mode.
. . . - Siege tank gains a powerful, long range cannon with large cooldown.
. . . - Cannot attack adjacent units while in Seige Mode.
. . . - Researched at Tech Lab on Factory.
Cobra
- Ground attack unit.
- Quick moving hovertank.
- Can attack ground and air.
- Can fire its weapon while moving.
- Requires Armory.
- Built from Factory.
Predator
- Flying attack unit.
- Anti-air unit.
- Has intercept mode to block/reflect incoming enemy fire.
- Built from Starport.
. . . (Interceptor Mode?):
. . . - When active, allows Predator to deflect enemy attacks.
. . . - (Researched at Tech Lab on Starport?)
Dropship
- Transport unit.
- Provides unit transport.
- Built from Starport.
Nomad
- Detector/Flying support unit.
- Detects cloaked enemies.
- Can repair units.
. . . EMP:
. . . - (Depletes the energy of any unit around the Nomad?)
. . . - Researched at Tech Lab on Starport.
. . . Defensive Matrix:
. . . - Creates a Defensive Matrix over selected area.
. . . - Units inside the Matrix receive 50% less damage for a limited time.
. . . - Researched at Tech Lab on Starport.
Banshee
- Flying attack unit.
- Ground attack only.
- Shoots multiple bombs for AoE ground damage.
- Requires Tech Lab.
- Built from Starport.
. . . Cloaking Field:
. . . - Banshee cloaks, becoming invisible to all enemy units, except detector units.
. . . - (Researched at Tech lab on Starport?)
Battle Cruiser
- Capital Ship
- Can have 2 different abilities, choosing 1 per battle cruiser.
- Requires Deep Space Relay and Tech Lab.
- Built from Starport.
. . . Yamato Cannon:
. . . - Single shot does large damage to single target.
. . . - Air or ground.
. . . - 1 upgrade per Battle Cruiser
. . . - (Researched at Deep Space Relay?)
. . . Plasma Torpedoes:
. . . - Large damage over a wide ground area.
. . . - Ground only.
. . . - 1 upgrade per Battle Cruiser
. . . - (Researched at Deep Space Relay?)
Thor
- Huge ground attack unit.
- Slow turning speed and fire rate.
- Has a "barrage" attack that rains heavy fire on a location for a few seconds.
- Requires Munitions Depot.
- Built by an SCV.
. . . (250mm Cannons?):
. . . - Allows the Thor to use it's artillery strike ability to bombard a target.
. . . - Researched at Munitions Depot.
answered
29 May '10, 23:19
Kopiok
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