First, don't rush void rays
Yes, I agree the ball of marines is difficult to stop if you rush void rays... so don't rush voids... get them naturally during end game.
The following units counter Mass Marine Ball:
- Colossus (With stalkers)
- Dark Templar (DTs)
- High Templar (Psi Storm)
- Sentry (Shield your Zealots and Stalkers, block ramp with the wall)
If I scout and notice a marine ball, I try to go colossus. High Templar Psi storm used to destroy marines in starcraft 1, I'm not sure if that is still the case in sc2. Upgraded colossus should be able to protect your base from siege tanks.
I know Dark Templar can one shot marines, 4 of them could destroy a huge ball of marines. Just be ready to run them away when the com-stat scan goes off. DT's are also great against tanks!
When I expo to a new location I make sure I have 1000ish minerals. I drop the nexus and 3 pylons close to the nexus. When the pylons appear I drop 3 or 4 cannons. At this expo I drop a few building for making units, just in case my main dies. Protoss should never starve for minerals. The new warp prism dropship holds lots of probes and you can get it early game and fly to an island off the main land.
answered
18 Sep '10, 18:14
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